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XV-88
Broadside Battlesuit Team |
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Broadsides are
the big guns of the Tau army, carrying a Twin-linked Railgun. No
matter what size the army, it should have at least one Broadside.
They suffer from not being very maneuverable, but their accuracy,
strength, and resiliency more than makes up for it.
Full teams of
3 are best. As the Smart Missile System is free, it is the best
secondary weapon -- the Plasma Rifles cost 10 more points, but if you
aren't firing the Railguns, you are wasting your Broadsides.
Broadsides need to be placed with excellent fields of fire so that they
do not have to move during the game.
For the
support system, give all suits but one Target Lock so that you squad may
split its fire if necessary. The last suit should take a Drone
Controller with a pair of Drones to divide up the hits.
Some people
like to take the Multi-tracker for their support system, yet I find that
this weapon will rarely fire. The 72" range of the Railgun means
that the Broadsides can (and should) be placed far from the enemy.
The 24" SMS is usually not in range, so I find the Target Locks a more
useful choice here.
Placing the
Ethereal with a Broadside team will negate the need to bond the team, as
they will become Fearless. It also is a way of adding more Drones
to the squad to soak hits.
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Hammerhead Gunship |
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Hammerhead
Gunships are one of the best Heavy Support choices in the game,
combining mobility with powerful weaponry. The biggest decision to
make is to decide what weapons to take on your Hammerhead.
The easier
choice is the Secondary Weapon. As your skimmer should, if at all
possible, move more than 6" every turn (in order for all hits to count
as Glancing), you will only be firing one weapon each turn. In
most cases, this should be whatever primary turret armament you have, so
your secondary weapon should be the cheapest option available: Burst
Cannon. Not only is it cheaper, but as weapons start to get blown
off your tank, this gives the Hammerhead 3 weapons instead of 2 to lose
before being rendered weapon-less.
The main gun
depends upon your opponent. In tournament-style play, when you do
not know what you will face, the Railgun is a must, as it is more
versatile. The solid shot can threaten heavy armor, while the
submunition round can really decimate large bodies of light infantry.
The
Hammerhead, however, is the only way to take an Ion Cannon in the Tau
army. Really, the Ion Cannon should only be taken against
Power-Armored opponents; anything with a 3+ save. The Railgun's
submunition round cannot penetrate marine armor, and statistically, the
Ion Cannon will fare better over a 6-turn game than the Railgun against
Marines or similarly armored armies.
Always equip
your Hammerhead with Decoy Launchers to keep them in the game longer.
A Multi-tracker is another required piece of wargear for this tank, as
you will always want to move over 6", and it will let you still fire a
weapon. If you know you are fighting at night, then the Blacksun
Filter's extended range will confound your opponents.
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Krootox |
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It is
not so much the cost of Kroot Oxen that make them a poor choice so much
as it is the fact that taking them uses up a Heavy Support slot on the
Force Organization Chart; a slot that could be better used to field
Broadsides or Hammerheads.
If they were
simply an "add-on" to a Kroot Carnivore squad, in the manner of heavy
weapon troopers in other lists, they would be an excellent choice --
Very menacing in close combat with a high Strength, Toughness, and 3
Wounds and Attacks, plus a S7 ranged attack -- it would be silly NOT to
take them.
Taking up a
valuable Heavy Support slot, however, renders them useless. Other
problems are the awkward Kroot Gun, which may fire once at 48" if
standing still, but if the Kroot move at all, its range is reduced to
12", as well as only counting as having a T3 for instant-kill purposes.
The Ox is a
great model, but unfortunately must be left on the shelf in favor of
Broadsides and Hammerheads. Only if you have the slot open, and
are down to a few leftover points should it even be considered.
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